To Score or not to Score , That is the question …..
Every "Game " within archery has its own set of rules. What we have assembled here is an abridged version of the common “Games” we shoot at FCO. We have also provides links to the official web sites for each of these fames should you like more information.
What to Bring to a Shoot:
- Bow - A hunting bow with pin sights is what this game is made for!
- Arrows - You will be shooting 5 arrows each round; bring plenty as some arrows could be damaged.
- Side Quiver - Arrows can not be set on the ground or tube holder; side quiver works best. (Dropped arrows can not be shot).
- Matching Arrows - Helps to identify shooters from each other.
- Additional rounds are inexpensive; bring enough funds to shoot several times.
- Binoculars are very helpful but NO RANGEFINDERS allowed in the area.
- Arrow lube.
Rules and Regulations for Shooting Events
Rules Revised 10/1/2008
Equipment:
- A hunting bow is the best equipment for this type of shoot. Almost all equipment is legal but hunting equipment is most effective since it is a hunting simulation.
- We strongly encourage all equipment to be set within manufacture’s recommended limits for arrow weight and draw weight.
- Maximum draw weight is 80lbs.
- No speed limit.
- Sights or other devices that project a laser light or other aiming dot on the target are not allowed.
- Use of range finders is not allowed in the tournament area.
Points Values for Scoring Arrows:
- 12 Points – 12 Point Center Ring
- 10 Points – 10 ring
- 8 Points – Vital
- 5 Points – Body
- 0 Points – Miss, dropped arrows, shooting horns or hoofs, or shooting Antler-less deer (does) and/or Elk cows, which are non-scoring targets or other designated non scoring targets.
Rules for Scoring Arrows:
- Arrows are not to be scored by the shooter. Designated scorers will be assigned before the competition starts.
- Although it is helpful to have matching arrows, it is not required. At the World Championship, shooters will be provided a specific color tape to place at the end of each arrow by the knock. The shooter's score will be called by color throughout the tournament.
- Only 5 arrows are allowed in the shooting area unless otherwise stated prior to the tournament.
- After the round begins, dropped arrows cannot be retrieved until the round is over. (Dropped arrows score zero.)
- Arrows are to be drawn on a level plane with the target. If angle of arrow is greater than 30 degrees above the target at anytime during the shooting round, shooter may be disqualified. For the safety of competitors, officials, and spectators this rule will be strictly enforced at all HSO events.
- Tied scores will be broke by highes number of 12's, if still tied,will result in a shoot off of one round of 5 arrows. Additional rounds will be shot until the tie is broken. During single elimination shootoffs of the top 16, the number of 12's will not be considered to break ties.
Archers that have not had the pleasure of shooting a field round often think of it as standing at a stake in an open field and shooting at a yonder target. Not so! A field round is a challenging course, generally placed in a woods, in varying terrain, at different distances from target to target. It is a proven fact that a proficient field archer is also a proficient 3-D and target archer.
There are a few basic differences between field archery and most 3-D courses. Most notably, that field courses have marked yardages. As it was so aptly put by one of our NFAA members: "Field archery is a game of shooting - not yardage estimation". The basic NFAA field round is made up of 28 targets. The round is two 14 targets units. There can be 28 targets one after the other, or you can have a 14 target course and shoot it twice to make the round. Each 14 target unit has the same shots, but not necessarily in the same order, on a 28 target field course. You shoot four arrows at each target, so you shoot a total of 112 arrows per field and hunter rounds. Some of the shooting positions let you shoot all four arrows from one marked stake; some shooting positions have stakes at four different positions where you walk toward the target on each shot, or in a fan position. The distances vary according to the round you are shooting. The standard NFAA field round has distances that vary from 20 feet to 240 feet. There are four different size faces, the further the target, the bigger the target. "Hey," you say, "I don't shoot at deer that are 80 yards away." No, neither do the rest of us. The idea is that it teaches you to aim at a spot and will make a better all around archer out of you. Now the younger folks get a break. If you're under 15, your longest distance is 50 yards; if you're under 12, the longest range is 30 yards. Targets are round, black and white faces. There is a possible 20 points per target and a perfect round is 560.
Other types of "field" rounds are offered, too. There's the hunter round, something like the above field round except that you shoot at an all black face with a white dot. The ranges on this round vary between 33 feet and 210 feet. Again, 2 fourteen target units make a round. There are four size faces to shoot at and different distances on the roving course. Scoring is identical to the field round.
The animal round is much like the 3-D round but the targets are 2-D, that is, an animal printed on a sheet of paper that is usually pasted to cardboard. Once again, distances are marked to give everyone an equal chance. Scoring is a bit different on this round. You take three of your arrows and mark them 1, 2, and 3. When you get to the shooting stake you shoot arrow number 1. If you hit the scoring area you need not shoot another arrow. If you miss the first shot you move up to the next shooting stake and shoot number 2. If you hit the scoring zone there's no need to shoot number 3. If you missed number one and two, move up and shoot number three. The scoring area is divided into two parts, the vital area and non-vital, with a bonus X-ring in the center of the vital area, and scored accordingly. Scoring is based on where you hit with which arrow. The first arrow shot is scored 21, 20 or 18. The second arrow is scored 17, 16 or 14, and the third arrow is scored 13, 12 or 10. The best score per target is 21 and the total possible score for the round, a 588.
Scoring on NFAA courses are identical throughout the US. No matter where you live you can compare your score, your level of proficiency, against an archer shooting in your division and style anywhere else in the country. You always shoot against your competition whether you prefer release, fingers, bowhunting equipment or whatever. Want to improve your 3-D scores - shoot field archery.
Standard Unit:
Shall consist of 60 arrows, shot as three games, at a distance of 20 yards. Each game shall consist of four ends of five arrows per end or as an alternate, five ends or four arrows per end.
Targets:
The target shall be 40 cm. in diameter and shall be of a dull blue color. The spot shall be two white rings with blue X in center ring. All inscribed scoring rings shall be white.
The bullseye shall be 8 cm. in diameter with a 4 cm. X-ring.
The Tournament Director may allow the archer to use the Indoor Four of Five Spot Target. (See paragraph 5 j below for description of target and method of scoring.
The tournament director may allow the substitution of the Vegas three spot face or the Vegas 40cm face as official faces in place of the 40cm blue or the four or five spot target. Scoring as follows: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 on the single spot target, and 10, 9, 8, 7, 6 on the three spot target. Ten ends of three arrows each with a possible score of 300. Time limit 2½ minutes per end.
Shooting Positions:
Shooting positions will provide sufficient area to enable two archers to safely shoot simultaneously at one target butt.
Shooting Rules:
An archer shall stand so that he has one foot on either side of the shooting line.
The time limit shall be four minutes when shooting five arrows per end and three minutes when shooting four arrows per end.
The method of breaking ties will be at the discretion of the tournament director.
In the event of equipment failure, the archer will have fifteen minutes re-pair time without holding up the tournament. One practice end will be al-lowed. The archer shall be allowed to shoot any arrows he or she did not shoot during the fifteen minutes repair time, after the final end.
Two ends of practice will be allowed at all Indoor National and Sectional Tournaments and be optional at State Level and below.
Scoring:
The scoring is 5, 4, 3, 2, 1 from the spot out.
X-rings shall be counted and used as tie breakers and will be considered part of the official score.
Archer shall record X’s and numeric values of each arrow in each scoring box before touching or drawing any arrows from the target.
Example:
|
Arrow Score
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End Score
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X’s
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|
X
|
X
|
X
|
5
|
5
|
25
|
3
|
|
X
|
X
|
X
|
X
|
5
|
25
|
4
|
|
X
|
X
|
X
|
X
|
X
|
25
|
5
|
|
X
|
X
|
X
|
X
|
4
|
24
|
4
|